v·d·eFallout 76 portalAtomic ShopScoreboardDaily OpsLegendary itemsUpdatesv·d·eFallout 76 portal
Atomic Shop
Daily Ops
Fallout Worlds
SPECIAL
Combat
Damage formulas
Perks
Legendary perks
Effects
Diseases
Mutations
Legendary effects
Multiplayer
Community events
Currencies
Scoreboard
Challenges
Achievements
Quests/Events
Random encounters
Mutated public events
Locations
Factions
Reputation
Characters
Allies
Vendors
Enemies
Legendary enemies
Radio stations
Crafting
C.A.M.P.s
Workshops
Items
Weapons
Armor/Apparel
Power armor
Food/Drink/Aid
Bobbleheads
Magazines
Misc items
Keys/passwords
Notes/Holotapes
Plans/Recipes
Junk items
Ammunition
Workshop objects
World objects
Patches
Updates
Wild Appalachia
Nuclear Winter
Wastelanders
Steel Dawn
Locked & Loaded
Steel Reign
Night of the Moth
Invaders from Beyond
Test Your Metal
Expeditions: The Pitt
Nuka-World on Tour
Mutation Invasion
Once in a Blue Moon
Upcoming content
Seasonal content
Legacy content
Cut content
Removed content
Unused content
本页列出所有 weapon 在 辐射76.
本页未详细描述内容。详情请参阅相关文章。
关于 weapon 在其他 异尘余生 游戏, 请看 "Weapon".
关于 辐射76 内容概述, 请参照 "Portal:Fallout 76."
Overview[]
Almost every weapon in Fallout 76 is able to be modified by attaching various modifications. Each modification will impact how the weapon performs, and some provide a visual change. The most desirable of these mods are legendary effects. These mods cannot be crafted onto or removed from a weapon, but grant significant bonuses.
All weapons in Fallout 76 have a randomly generated condition bar, which visualizes the maximum durability of the weapon. Weapons of the same type may have a different amount of current condition and a different condition bar length. Weapon modifications may influence the length of the condition bar. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the current condition of found weapons.
Additionally, a weapon's level determines the base damage output and maximum condition bar of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50 leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher craft and repair costs.
See also
Stat compare view
Icon legend
Weapon type bonuses
Ammunition
Legendary effects
Weapon mods
Ranged[]
Pistols/Rifles Weapons that can be configured as either pistols or rifles, depending on the grip/stock modification.
Pistols/Rifles
Pipe gun
Pipe bolt-action
Pipe revolver
Laser gun
Acceptable Overkill
Ultracite laser gun
File:FO76 Plasma gun.png Plasma gun
Mind Over Matter
File:SlugBuster.png Slug Buster
Enclave plasma gun
Pistols Damage dealt is increased by the Gunslinger or Guerrilla perks.
Pistols
10mm pistol
Anti-Scorched training pistol
Crusader pistol
Single action revolver
Fancy single action revolver
.44 pistol
Medical Malpractice
Somerset Special
Voice of Set
The Fact Finder
Western revolver
Black powder blunderbuss
Black powder pistol
Flare gun
Gauss pistol
Gamma gun
Alien blaster
The V.A.T.S. Unknown
Salvaged Assaultron head
Polly's Assaultron head
Imposter Assaultron head
Rifles Damage dealt is increased by the Rifleman or Commando perks.
Rifles
10mm submachine gun
Old Guard's 10mm SMG
Perfect Storm
Assault rifle
Whistle in the Dark
Black powder rifle
The Dragon
Combat rifle
The Fixer
Gauss rifle
Handmade rifle
Hunting rifle
Brotherhood recon rifle
Lever action rifle
Sole Survivor
Radium rifle
Railway rifle
Submachine gun
Syringer
Rose's syringer
Vox syringer
Tesla rifle
Night Light
The Black Knight
Shotguns Damage dealt is increased by the Shotgunner perks. All shotguns fire 8 projectiles, and each pellet deals 1/8th of the damage listed in the Pipboy.
Shotguns
Combat shotgun
Double-barrel shotgun
Salt of the Earth
Gauss shotgun
Pump action shotgun
Civil Unrest
Fancy pump action shotgun
Bows Damage dealt is increased by the Archer perks.
Bows
Bow
Compound bow
Crossbow
Heavy guns Damage dealt is increased by the Heavy Gunner perks.
Heavy guns
50 calmachine gun
Final Word
The Action Hero
Cryolator
Flamer
Pyrolyzer
Gatling gun
Resolute Veteran
Gatling laser
Gatling plasma
Gauss minigun
Harpoon gun
Kingfisher
Lightmachine gun
Minigun
Plasma caster
Ultracite Gatling laser
Explosive Damage dealt is increased by the Demolition Expert perk.
Explosive heavy guns
Auto grenade launcher
M79 grenade launcher
Crushing Blow
Fat Man
Daisycutter
The Guarantee
Hellstorm missile launcher
Missile launcher
Bunker Buster
Broadsider
Melee[]
One-handed Damage dealt is increased by +5% per Strength and by the Gladiator perks.
One-handed
Assaultron blade
The Gutter
The Gutter
Bone club
Baton
Disorderly Conduct
Bowie knife
Cattleprod
Chinese officer sword
Ancient blade
Blade of Bastet
Grant's saber
Meteoritic sword
Combat knife
The Invader
Commie Whacker
Camden Whacker
Cultist blade
Nailer
Cultist dagger
Drill
Guitar sword
Hatchet
Lead pipe
Machete
Paddle ball
Pipe wrench
Mechanic's Best Friend
Plasma cutter
Revolutionary sword
Commander's Charge
Ripper
Rolling pin
Sheepsquatch club
Shishkebab
Sickle
Ski sword
Black Diamond
Switchblade
The Quick Fix
Tire iron
Walking cane
Two-handed Damage dealt is increased by +5% per Strength and by the Slugger perks.
Two-handed
Auto axe
Baseball bat
Board
Bone hammer
Fire axe
Golf club
Grognak's axe
Mr. Handy buzz blade
Multi-purpose axe
Pickaxe
Pitchfork
Pole hook
Pool cue
Protest sign (All Variants)
Sheepsquatch staff
Shepherd's crook
Shovel
Sledgehammer
Spear
Super sledge
All Rise
The Farmhand
The Tenderizer
War drum
War glaive
Oathbreaker
Unarmed Damage dealt is increased by +10% per Strength and by the Iron Fist perk.
Unarmed
Bear Arm
Boxing glove
Death tambo
Deathclaw gauntlet
Unstoppable Monster
Gauntlet
Knuckles
Meat hook
Mole miner gauntlet
Power fist
Thrown[]
Grenades: Direct hits deal 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.
Grenades
Artillery smoke grenade
Baseball grenade
Bug grenade
Cryogenic grenade
Dross
Dynamite
Dynamite bundle
Explosive bait
Flare
Floater flamer grenade
Floater freezer grenade
Floater gnasher grenade
Fragmentation grenade
Fragmentation grenade MIRV
HalluciGen gas grenade
Lightweight mini nuke
Molotov cocktail
Nuka grenade
Nuka Quantum grenade
Orbital scan beacon
Orbital strike beacon
Plasma grenade
Pulse grenade
Pumpkin grenade
Trail fireworks
Turbo-Fert fertilizer
Vertibot signal grenade
Mines: Direct hits deal 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.
Mines
Blast mine
Bottlecap mine
Cryo mine
Fragmentation mine
Nuke mine
Plasma mine
Pulse mine
Red fireworks mine
Throwing knives: Damage dealt is modified by legendary effects provided by the equipped weapon.
Throwing knives
Meat cleaver
Sheepsquatch shard
Throwing knife
Tomahawk
Traps: Direct hits deal 1 damage, separate from their main snare damage. Snares will apply a stagger and limb damage.
Traps
Bear trap
Bleeding bear trap
Caltrops
Multi Caltrops
Poisoned Caltrops
Other[]
Chainsaw: It is bugged and will not scale with any weapon class-specific perks, only benefitting from Bloody Mess.
Chainsaws
Chainsaw
Binoculars: Utility weapons used for scouting long distances. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
Binoculars
Binoculars
Pearly Peepers
Cameras: Utility weapons used to take pictures. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
Cameras
ProSnap Deluxe camera