Fallout 76 weapons

Fallout 76 weapons

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本页列出所有 weapon 在 辐射76.

本页未详细描述内容。详情请参阅相关文章。

关于 weapon 在其他 异尘余生 游戏, 请看 "Weapon".

关于 辐射76 内容概述, 请参照 "Portal:Fallout 76."

Overview[]

Almost every weapon in Fallout 76 is able to be modified by attaching various modifications. Each modification will impact how the weapon performs, and some provide a visual change. The most desirable of these mods are legendary effects. These mods cannot be crafted onto or removed from a weapon, but grant significant bonuses.

All weapons in Fallout 76 have a randomly generated condition bar, which visualizes the maximum durability of the weapon. Weapons of the same type may have a different amount of current condition and a different condition bar length. Weapon modifications may influence the length of the condition bar. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the current condition of found weapons.

Additionally, a weapon's level determines the base damage output and maximum condition bar of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50 leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher craft and repair costs.

See also

Stat compare view

Icon legend

Weapon type bonuses

Ammunition

Legendary effects

Weapon mods

Ranged[]

Pistols/Rifles Weapons that can be configured as either pistols or rifles, depending on the grip/stock modification.

Pistols/Rifles

Pipe gun

Pipe bolt-action

Pipe revolver

Laser gun

Acceptable Overkill

Ultracite laser gun

File:FO76 Plasma gun.png Plasma gun

Mind Over Matter

File:SlugBuster.png Slug Buster

Enclave plasma gun

Pistols Damage dealt is increased by the Gunslinger or Guerrilla perks.

Pistols

10mm pistol

Anti-Scorched training pistol

Crusader pistol

Single action revolver

Fancy single action revolver

.44 pistol

Medical Malpractice

Somerset Special

Voice of Set

The Fact Finder

Western revolver

Black powder blunderbuss

Black powder pistol

Flare gun

Gauss pistol

Gamma gun

Alien blaster

The V.A.T.S. Unknown

Salvaged Assaultron head

Polly's Assaultron head

Imposter Assaultron head

Rifles Damage dealt is increased by the Rifleman or Commando perks.

Rifles

10mm submachine gun

Old Guard's 10mm SMG

Perfect Storm

Assault rifle

Whistle in the Dark

Black powder rifle

The Dragon

Combat rifle

The Fixer

Gauss rifle

Handmade rifle

Hunting rifle

Brotherhood recon rifle

Lever action rifle

Sole Survivor

Radium rifle

Railway rifle

Submachine gun

Syringer

Rose's syringer

Vox syringer

Tesla rifle

Night Light

The Black Knight

Shotguns Damage dealt is increased by the Shotgunner perks. All shotguns fire 8 projectiles, and each pellet deals 1/8th of the damage listed in the Pipboy.

Shotguns

Combat shotgun

Double-barrel shotgun

Salt of the Earth

Gauss shotgun

Pump action shotgun

Civil Unrest

Fancy pump action shotgun

Bows Damage dealt is increased by the Archer perks.

Bows

Bow

Compound bow

Crossbow

Heavy guns Damage dealt is increased by the Heavy Gunner perks.

Heavy guns

50 calmachine gun

Final Word

The Action Hero

Cryolator

Flamer

Pyrolyzer

Gatling gun

Resolute Veteran

Gatling laser

Gatling plasma

Gauss minigun

Harpoon gun

Kingfisher

Lightmachine gun

Minigun

Plasma caster

Ultracite Gatling laser

Explosive Damage dealt is increased by the Demolition Expert perk.

Explosive heavy guns

Auto grenade launcher

M79 grenade launcher

Crushing Blow

Fat Man

Daisycutter

The Guarantee

Hellstorm missile launcher

Missile launcher

Bunker Buster

Broadsider

Melee[]

One-handed Damage dealt is increased by +5% per Strength and by the Gladiator perks.

One-handed

Assaultron blade

The Gutter

The Gutter

Bone club

Baton

Disorderly Conduct

Bowie knife

Cattleprod

Chinese officer sword

Ancient blade

Blade of Bastet

Grant's saber

Meteoritic sword

Combat knife

The Invader

Commie Whacker

Camden Whacker

Cultist blade

Nailer

Cultist dagger

Drill

Guitar sword

Hatchet

Lead pipe

Machete

Paddle ball

Pipe wrench

Mechanic's Best Friend

Plasma cutter

Revolutionary sword

Commander's Charge

Ripper

Rolling pin

Sheepsquatch club

Shishkebab

Sickle

Ski sword

Black Diamond

Switchblade

The Quick Fix

Tire iron

Walking cane

Two-handed Damage dealt is increased by +5% per Strength and by the Slugger perks.

Two-handed

Auto axe

Baseball bat

Board

Bone hammer

Fire axe

Golf club

Grognak's axe

Mr. Handy buzz blade

Multi-purpose axe

Pickaxe

Pitchfork

Pole hook

Pool cue

Protest sign (All Variants)

Sheepsquatch staff

Shepherd's crook

Shovel

Sledgehammer

Spear

Super sledge

All Rise

The Farmhand

The Tenderizer

War drum

War glaive

Oathbreaker

Unarmed Damage dealt is increased by +10% per Strength and by the Iron Fist perk.

Unarmed

Bear Arm

Boxing glove

Death tambo

Deathclaw gauntlet

Unstoppable Monster

Gauntlet

Knuckles

Meat hook

Mole miner gauntlet

Power fist

Thrown[]

Grenades: Direct hits deal 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.

Grenades

Artillery smoke grenade

Baseball grenade

Bug grenade

Cryogenic grenade

Dross

Dynamite

Dynamite bundle

Explosive bait

Flare

Floater flamer grenade

Floater freezer grenade

Floater gnasher grenade

Fragmentation grenade

Fragmentation grenade MIRV

HalluciGen gas grenade

Lightweight mini nuke

Molotov cocktail

Nuka grenade

Nuka Quantum grenade

Orbital scan beacon

Orbital strike beacon

Plasma grenade

Pulse grenade

Pumpkin grenade

Trail fireworks

Turbo-Fert fertilizer

Vertibot signal grenade

Mines: Direct hits deal 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.

Mines

Blast mine

Bottlecap mine

Cryo mine

Fragmentation mine

Nuke mine

Plasma mine

Pulse mine

Red fireworks mine

Throwing knives: Damage dealt is modified by legendary effects provided by the equipped weapon.

Throwing knives

Meat cleaver

Sheepsquatch shard

Throwing knife

Tomahawk

Traps: Direct hits deal 1 damage, separate from their main snare damage. Snares will apply a stagger and limb damage.

Traps

Bear trap

Bleeding bear trap

Caltrops

Multi Caltrops

Poisoned Caltrops

Other[]

Chainsaw: It is bugged and will not scale with any weapon class-specific perks, only benefitting from Bloody Mess.

Chainsaws

Chainsaw

Binoculars: Utility weapons used for scouting long distances. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.

Binoculars

Binoculars

Pearly Peepers

Cameras: Utility weapons used to take pictures. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.

Cameras

ProSnap Deluxe camera


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